![]() Out here? You lived for yourself, you died for yourself, and there was no other way you would've ever want it. No matter how brilliantly or valiantly you lived and fought, in the end, you were just another disposable pawn to the snobs in command. Besides, you were never cut out for the monotone, insignificant life as a militia recruit. The temptations of a new fortress, a new lifestyle, a new beginning, there was no way you'd manage to refuse this offer, and the higher ups knew that. You knew exactly what you were signing up for when you accepted this mission. Aside from a colony of ants and and a few other harmless vermins nearby, the only notable things you spot so far are trees, trees and more trees. You peek out of the cave where your expedition took refuge the night before. You spot your companions by the embering campfire still asleep, among them the mess of dogs, cats, last night's booze and card games scattered along the cavern floor.ĭay was breaking, and provided no more "accidents" were to occur, you estimate that you'd be able to reach your destination before nightfall. Regardless, you stand up, brushing off the overly friendly pup in the process. Werebeasts in their civilized form are no stronger or more dangerous than any other human, dwarf, or elf, and will flee combat. They will still undergo their transformation cycle, which often leads to the game amusingly describing a naked human in the same tones it describes megabeasts. Or rather more likely, the dog that is cleaning your face with the help of its tongue. Werebeasts will enter your fortress's surroundings stealthily. General rule is that the deadline for posting your entire turn should take less than 2 weeks, but I'm willing to extend the timer if you're the type to do large narratives and/or heavy editing send me a PM if you wish to play and I'll add you to the queue. If you do this, we roll back to an old save and everyone gets dwarven blue balls (which are shorter, but stronger, than the regular variety), so nobody do this please " Pretty much anything goes except for the following: 1) using huge bridge hallways to kill demons/seiging armies, and 2) things that make later turns totally unplayable such as flooding the world, mining adamantine, or removing bridges in creative ways so that the pathing eats it and the bridges can't be reconstructed and the fortress descends into an orgy of violence and starvation. magma flood oh god), we'll revert to an old save, but overcoming setbacks is half the fun, so hopefully we won't have to do this. If you trash the fort to total - and I mean TOTAL - unplayability (e.g. If you don't start, then the old savegame just goes to the next player. If you start but can't finish, your successor has the option to pick up where you left off and play out the rest of your turn and their. I've had buckets of water laced with mud, salt and forgotten beast extract before and didn't notice a difference to happy thoughts.- "Once it's your turn, you get a week from the time that the link is posted to take your turn. ![]() I'm still not entirely sure what difference it makes having contaminated water from a well, dwarves will drink it happily as long as there's a well. I did get stagnant water once on a freezing map, possibly because the river froze in winter and the cistern was no longer connected to free flowing water? As the floodgate is always open you just need to build so it's at the same level as the water source so it's not going to flood through your wells once the cistern fills. I just always go with the above method to get clean water, I assume it would work the same if you make a cistern connected to your river. But then sometimes I've had clean water from a contained cistern. This seems to always give me clean water in the buckets. I usually dump all the rocks from the bottom of the cistern and smooth the surfaces but I think that's only of aesthetic benefit. I don't use constructed walls or floors, it's just carved out of the rock. The fortification keeps out any creatures. I've got a fortification then a floodgate behind it but that floodgate is only for backup, it is always left up/open so the water can flow freely between the 2z deep cistern and the lake. I usually build my cisterns at cavern level and let it fill from a lake down there, ideally a lake that touches a map edge so it won't run dry.
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